
There aren't any specific places where you can get all the necessary info at once and probably requires programming background, which I do not have.ġ. I am not going to fall down to your level and start calling you names, but I admit about being ignorant when it comes to deep expertise on how game graphics engines work and what/how ENB can change/improved upon that. I simply noticed they don't improve reflections and mentioned it.

Boris mentioned ".resolution is somewhere 128*128 with some strange math applied." Thus, I assumed texture resolution might've had something to do with reflections, but originally I applied them just for the sake of having better water textures. Its a flat texture, its ugly, its far worse than Skyrim's water, it stands out, and it would be great to see that change with new ENB version.Ģ. There are even "mods" dedicated to trying to re-create reflections. A whole lot of people care, talk about it, make threads about it. I'm gonna install some 4K textures for GTAV, maybe realtime reflections will appear on cars.ġ. MonarchX wrote:I also tried mods that increase resolution to 2K, but there are still no reflections that I see. I tried with SSAO and without same Result. Lead Graphics Programmer obviously even since way longerīoris would you say this is a Directional Light Occlusion issue ? The Graphics Programming Team is exactly the same as it was with Skyrim, actually 1 Guy seems to have been ehh changed over to the Gameplay Programming Team since Skyrimīut else the same Core Graphics Programming Team and lot of them since Oblivion working on it Seems it now also makes use of IBL now based on the Weather and or TOD being used, but the most nicest thing is the new Temporal AA that really works well even for rather complex transparent stuff like Hair wich also seems to indicate they use a better OIT with DX 11 now The Lighting is overall more consistent if you can call it like that ever in Bethesda Games TOD and Weather SystemĪnd the PBR enhancements add some nice value to that, some stuff is different from the Skyrim Workflow though because of these changes it seems.
